The target game project must be closed first ! Click on the "Export" button to continue. You can select another project if you want. The map must have been saved at least once, so it is associated with a FPLE data file.īy default, the selected project is the immediate parent project if it exists : that is the case if the FPLE Ace Editor folder is pasted at the root of a project. You can export the current map in a game project that use the "FPLE Ace Engine" script by clicking on the fifth button at the upper left of the screen (or ). In the next window, select a filename and click on the "Load selected map" button. (2) click here to save the map under a new nameĬhoose a map to load by clicking on the third button at the upper left of the screen (or ). In the case of an already saved map, clicking on the "save menu" button allows you to save it under a new name. In the case of a new map, you'll have to enter a name then click on the "Save" button in the next window. Save a map by clicking on the second button at the upper left of the screen (or ). If an old tile is out of the range of the new tileset, it will be replaced by the first tile. Select the new tileset in the next window. You have the possibility to change the tileset by clicking on the fourth button at the upper left of the screen (or ). You can move your mouse while left clicking to apply the texture on several tiles. In Ceiling mode, only ceiling tiles are visible and editable In Walls mode, ground and walls tiles are visible, but only walls tiles are editable In Ground mode, only ground tiles are visible and editable Click on a tile in the map to apply the selected texture. Select a mode (you can press to switch between modes) then select a texture by clicking on it in the tileset on the right of the screen. Three modes are available : Ground, Walls, Ceiling. You can use to undo the last operation, or to redo the last undoed operation. Alternatively, you can use the / buttons. While right clicking, move the mouse up/down to create/destroy walls. You can add tiles to an existing selection by pressing during a new selection. Select a tile by clicking on it, or select a group of tiles by moving the mouse while left clicking. Press / to zoom in/zoom out (from 25% to 200%) Use RPG Maker / buttons (RPG Maker configuration - F1) or Move the mouse while maintaining + right click (2) selected tiles (blue) (only in Walls mode)Ĭlick on the buttons or press to switch between Walls and Textures modes. (5) click to select default ceiling textureĬlick on the "Create map" button to validate. (3) click to select default ground texture You can change the default tiles for ground, walls and ceiling by clicking on their icons then selecting a tile in the tileset. Map size can range from 17 to 500 tiles horizontally and 13 to 500 tiles vertically. In the window, choose the map dimensions, measured in tiles. The supported dimensions for subsets are :Ĭlick on the the first button at the upper left of the screen (or press ) (1) These subsets must have in their names and are also placed in the "Marta\Graphics\Tilesets\FPLE\" directory. You can use subsets to use larger textures. The second, third and fourth tiles are respectively the default tiles for ground, walls and ceiling (they can be changed when creating a new map). The first tile (furthest upper left) must be empty, because the tileset will be used as a tileB tileset after being exported in a game project. Each tile is 32px × 32px, and the width of a tileset is fixed at 256px. Tilesets are PNG files placed in the "Marta\Graphics\Tilesets\FPLE\" directory.
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